Open House Hagenberg: Student & Research Projects

Experience research and student projects up close at our Open House! Our extensive project exhibition invites you not only to explore and be amazed but also to participate hands-on.

Full Open House Programm
Zwei Studierende sitzen vor einem Computerbildschirm in einem dunklen Raum mit einem großen Fenster im Hintergrund.
Home Hagenberg Campus Open House Hagenberg: Student…

Discover, explore, and experience how knowledge is put into practice and how innovative solutions for society, business, and science are created! This is what awaits you at the Open House on March 21 from 9 AM to 5 PM as part of our extensive exhibition of student and research projects.

Details on where to find our projects will be available below soon.

Project rooms by degree program in alphabetical order

Communication and Knowledge Media (Bachelor/Master)

FH2 / Level 2 / Room 9: KWM study projects (Programming & Web Development | UX/UI Design) + Bachelor study advisory
FH2 / Level 2 / Room 10: KWM study projects (Digital Learning | Communication & Content Strategy) + Master study advisory
FH2 / Level 3 / Room 20: Interdisciplinary Master’s study project KWM/SE: AI @ rAIffeisen – ELBA meets AI

Design of Digital Products (Bachelor)

FH2 / Level 4 / Room 44: Podcast and video – including guidance by students
FH2 / Level 4 / Room 43: Consultation and traffic simulators
FH2 / Level 4 / Room 35: Smart tools and projects
FH2 / Level 4 / Room 36: Smart tools and projects

Digital Arts (Bachelor)

FH2 / Level 3 / Room 24: Student audio projects
FH2 / Level 3 / Room 25: Motion capture to try out
FH2 / Level 4 / Room 42: Mixed Reality & Interactive Media
FH2 / Level 4 / Room 32: Workshops (Procedural Animation & Pathfinding in Unreal Engine)
FH2 / Level 4 / Room 29: Games Room: Computer games and more from the degree programs as well as from the Hagenberg Game Jam 2025
FH2 / Level 3 / Room 26: Digital Arts Master projects

Digital Arts (Master)

FH2 / Level 3 / Room 24: Student audio projects
FH2 / Level 3 / Room 25: Motion capture to try out
FH2 / Level 3 / Room 26: Digital Arts Master projects
FH2 / Level 4 / Room 29: Games Room: Computer games and more from the degree programs as well as from the Hagenberg Game Jam 2025

Embedded Systems Design (Master)

FH2 / Level 3 / Room 12: Embedded AI Lab: Discover wearables, smart textiles, cobots, and more!
FH2 / Level 3 / Room 11: Smart Systems Lab: Experience clever technology – from high-speed laser measurement systems and musical training to embedded systems in Minecraft!
FH2 / Level 1 / Rooms 5 and 6: HSD Makerspace: By students for students – a space for ideas, prototypes, and creative technology projects
FH2 / Level 3 / Room 28: Micro Mouse: Find the fastest path through the maze!
FH2 / Level 3 / Room 27: SpeedZone: Feel like a professional race driver and set your best time in the racing simulator!

Hardware-Software-Design (Bachelor, full-time and dual)

FH2 / Level 3 / Room 12: Embedded AI Lab: Discover wearables, smart textiles, cobots, and more!
FH2 / Level 3 / Room 11: Smart Systems Lab: Experience clever technology – from high-speed laser measurement systems and musical training to embedded systems in Minecraft!
FH2 / Level 1 / Rooms 5 and 6: HSD Makerspace: By students for students – a space for ideas, prototypes, and creative technology projects
FH2 / Level 3 / Room 28: Micro Mouse: Find the fastest path through the maze!
FH2 / Level 3 / Room 27: SpeedZone: Feel like a professional race driver and set your best time in the racing simulator!

Human-Centered Computing (Master, part-time)

FH2 / Level 3 / Room 18: Student projects and master theses

Interactive Media (Master, English-language)

FH2 / Level 4 / Room 29: Games Room: Computer games and hybrid games from the degree programs as well as from the Hagenberg Game Jam 2025
FH2 / Level 4 / Room 42: Mixed Reality & Interactive Media

Media Technology and Design (Bachelor, English-language)

FH2 / Level 3 / Room 24: Student audio projects
FH2 / Level 3 / Room 25: Motion capture to try out
FH2 / Level 4 / Room 32: Workshops (Procedural Animation & Pathfinding in Unreal Engine)
FH2 / Level 4 / Room 29: Games Room: Computer games and more from the degree programs as well as from the Hagenberg Game Jam 2025

Medical Informatics and Bioinformatics (Bachelor)

FH2 / Level 3 / Room 16: Highway2Health, SmartBeetle, protein visualization
FH2 / Level 3 / Room 15: Highway2Health, LeivMed
FH2 / Level 4 / Room 40: Highway2Health, DNA isolation, blood type determination

Mobile Computing (Bachelor/Master)

FH2 / Level 4 / Room 34: Audio and Sports Lab
FH2 / Level 4 / Room 43: Consultation and traffic simulators
FH2 / Level 4 / Room 35: Smart tools and projects
FH2 / Level 4 / Room 36: Smart tools and projects
Courtyard: Hyundai or BMW

Secure Information Systems (Bachelor/Master)

FH2 / Level 4 / Room 38: SESAM – SEcure SmArt hoMe
FH2 / Level 4 / Room 39: SElf: Automated generation of SELinux policies for ELF binaries
FH2 / Level 4 / Room 37: Digital forensics – Tracking down hidden data

Software Engineering (Bachelor, full-time and part-time/ Master)

FH2 / Level 3 / Room 19: Heuristic optimization – research focus “HEAL”
FH2 / Level 3 / Room 19: Smart Factory – software for trace analysis in the Fischertechnik learning factory
FH2 / Level 3 / Room 17: Study project: 3D digitization of the Erdställe in Upper Austria
FH2 / Level 3 / Room 17: Study project: Mixed Reality showcase
FH2 / Level 3 / Room 20: Interdisciplinary Master’s study project KWM/SE: Financial planning with AI (partner: Raiffeisen Software and Raiffeisen Landesbank Upper Austria)